AI Insights · Timothy · December 2022
Top 5 Chibi Games on Android in Lebanon Q4 2022
Explore the performance of the top 5 Chibi games on the Android platform in Lebanon during Q4 2022, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Chibi games on the Android platform in Lebanon showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how each game fared based on data from Sensor Tower.
Fluvsies - A Fluff to Luv from TutoTOONS saw a fluctuating trend in weekly downloads, starting at approximately 1.1K in late September and experiencing a dip to 392 in early December. However, it rebounded significantly, peaking at around 1.4K by the end of December. Weekly revenue for the game was minimal, with a slight increase towards the end of the quarter, reaching up to $5 in the week of December 19. Active user numbers similarly followed a variable pattern, starting at 6.5K in late September, dipping to 3.2K in early December, and then climbing back up to 6.9K by the end of the year.
Cut the Rope: Time Travel from ZeptoLab showed very modest activity. Weekly downloads were quite low, with the highest being 33 in the first week of October and dropping to zero by mid-December. Revenue was negligible throughout the quarter, except for a slight uptick to $3 in mid-December. Active users peaked at 48 in early October but did not maintain that level, dropping to 10 by mid-October.
LINE POP2 from LINE (LY Corporation) had no significant activity in terms of downloads, revenue, or active users during the entire quarter. This suggests minimal engagement from users in Lebanon for this period.
LINE Bubble 2, also from LINE (LY Corporation), mirrored the performance of LINE POP2 with no notable data for downloads, revenue, or active users throughout Q4 2022.
Smolsies 2 - Cute Pet Stories from TutoTOONS experienced a steady but low download rate, starting at 131 in late September and increasing to 161 by the end of December. The game did not generate any revenue during this period. Active users saw a similar trend, beginning at 590 in late September and peaking at 736 by the end of October, before settling at 512 by the end of December.
For more detailed insights and data on these applications, visit Sensor Tower.